Friday, August 24, 2012

[JT] CGC: Eroding Metal - Budget UW Tempered Steel Deck Discuss

I.  HATE.  Delver of Secrets.  The card is done to death and back in every format that he is legal.  I understand that he is powerful.  Hell!  He even fits in with a play style I really like (hit early and then control the tempo from then on out).  I even have a build in mind with him in it that I wouldn't mind trying out.  However, when it comes right down to it, I just don't think he is fun to play; so I don't!  I prefer limited play, so when I play standard, it's for fun.  If the deck isn't fun, I won't play it.  Two weeks ago I was scrambling to build a standard deck since I didn't know what format FNM would be, and ended up with a UW Delver build that I was just dreading (imagine how happy I was when I found it it was draft week).  I knew I needed to come up with something new to use; which brings me to this week's deck: UW Tempered Steel.

I had a mono-U Grand Architect build that I used a few weeks ago that was honestly one of the most fun decks I had ever piloted.  Why I dismantled it I have no idea.  For the second go around I decided to add in some W and Tempered Steel.  Here is the build I took to FNM tonight:

Creatures (21): 
Treasure Mage x2 
Spined Thopter x4 
Porcelain Legionnaire x3 
Grand Architect x4 
Etched Champion x4  
Steel Hellkite x2 
Myr Battlesphere x2

Planeswalker (2): 

Venser, the Sojourner x2

Spells (15): 

Vapor Snag x4 
Dispatch x4 
Tempered Steel x4 
Blue Sun's Zenith x2 
Unwinding Clock x1

Lands (22): 

Seachrome Coast x4 
Glacial Fortress x4 
Buried Ruin x3
Island x11

Side (15):  

Stoic Rebuttal x2 
Oblivion Ring x2 
Flashfreeze x2 
Celestial Purge x2 
Sword of Body and Mind
Redirect x2 
Staff of Nin x2 
Tormod's Crypt x2

As the title of this post suggest, it is a budget build.  Since I only play standard for fun, I don't want to dump a lot of money into high priced cards.  If I can get my hands on them through trading, then sure; I will use it, but I will not go out of my way for them.  That's why there are no Wurmcoil Engines or Swords besides the BaM in the side (although having three Etched Champions on the field, each with a different sword, sounds SO bad ass when I imagine the image).

One of the things I love about this deck is it utilizes my favorite planeswalker, Venser, for a few shenanigans with Treasure Mage and Myr Battlesphere.  This is a very big point for me when it comes to play this deck.  With rotation coming up soon, this is the last time I will get to use these cards in standard.  I'm 99% sure this will be my deck until rotation.  I just love it that much, but how did it perform?

IT GOT DESTROYED!!!! XD  Haha.  In round 1, I made a few misplays and ended up losing to a 5-color re-animator.   Round 2 I faced Wolf Run Ramp and just could not get out my acceleration before he did.  Round 3 I had the bye, and round 4 I just got overwhelmed by BR Vamps.  Obviously I am going back to the drawing board on this one.

Here are my thoughts going into the adjustments...

1)  I might remove the Tempered Steel's all together.  This will free up room for a few other artifacts.  Perhaps a few Phyrexian Metamoph's if I can get a hold of them.  I might try and keep the W in the deck without the Steel's anyway for Venser and Dispatch.

-4 Tempered Steel
+2 Phyrexian Metamoprh
+2 Oblivion Ring

maybe?  This also allows for more Venser shenaniganery, and honestly, who doesn't like that?

2) The Blue Sun's Zenith's do not feel like enough draw power by themselves.  I will be trying to get up to four copies of Riddlesmith into the deck.  They were there in the mono-U version, and you can just rifle through your deck with it.  The Buried Ruins help get back any artifacts you loot away as well.

3) I have NO turn 1 play.  Vedalken Certarch or Spellbombs would change this.  The Certarch helps with the Grand Architect as well.  Turn 3 Steel Hellkite sounds DELICIOUS!  Memnite's would also help this as well.

There are other things, but those are the first three points I want to tackle.

So there you have it.  This was my Tempered Steel version 1.0.  Once I make changes and get another chance to test it, I will bring you another CGC with version 2.0.  I think I am going to make this a little project and see just how far I can bring this deck before it rotates out.  Naturally I'll bring you guys along for the ride.  I would LOVE to hear your thoughts and suggestions.  Nothing gets me more amped up than having really good discussions about decks, so please, give me every critique and criticism you have on this.

Now if you'll excuse me,  I need to go and work on adapting this into an EDH deck as well...

...What's that you say?  How can I make this into an EDH deck without a legendary creature (without using Hanna, Ship's Navigator)?  Well I am not going to tell you, but I will say to watch out later this week for a new project I am tackling for the CGC where I can turn this Tempered Steel deck into an EDH deck.  I'll give you a little hint how this is possible though...

*All card arts from Gatherer.

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