As you may recall, I discussed in my last CGC my new standard deck, which is based around using Deadeye Navigator to machine gun ETB effects. Here is the build:
Deadeye Navigator x4
Angel of Serenity x2
Lyev Skynight x4
Fiend Hunter x2
Dungeon Geist x2 (new, subbing in for x2 Fiend Hunter)
New Prahv Guildmage x2
Tamiyo, the Moon Sage x2
Detention Sphere x3
Oblivion Ring x1 (subbing in for one Sphere that was MIA for the week)
Feeling of Dread x4
Azorius Charm x4
Sphinx's Revelation x2
Think Twice x3
Azorius Keyrune x2
Hallowed Fountain x4
Glacial Fortress x4
Plains and Island x15
Azor's Elocuters x2
Staff of Nin x1
Purify the Grave x2
Oblivion Ring x1
Ghost Quarter x2
Fiend Hunter x1
I went into FNM tonight excited to give the deck a try. While I wasn't expecting it to top or anything, I figured I would have a good match up against a variety of decks. My only concern was my sideboard. I'm not sure what to put into it yet since I'm not sure what I need to answer with it. That is going to be an ongoing process. Here's how it ended up...
|Was going to show Armada Wurm, but I didn't want to censer it.|
Round 3 versus mono red. My opponent this round was brand new to standard play. He actually showed up with Scars block cards in his deck round 1. As such, I sort of took it easy on him (helping him out a bit and coaching him when I could). Not much to say about this round though. Win, 2-0
So I went 1-2-1 over all. Not a particularly stellar performance, but I just had SO much fun playing the deck that there is no way I won't be playing it again. Add in the fact that this was the first time I got a chance to pilot it, and I am extremely happy with how things turned out. Feeling of Dread put in a lot more work than I was expecting. I knew there was a reason I loved that card.
I obviously need to tweak it though. So here is what I was thinking I want to add in:
Dungeon Geist x2 (will probably sub in for the other two Fiend Hunter's until I can get...)
Geist of Saint Traft x2
Supreme Verdict x2-4 (side? So far D-Sphere's have taken care of any swarms I would want these for)
Snapcaster Mage x4
It'll be two weeks before I play standard again, so in the mean time, I will be working on these tweaks. I cannot wait to pilot this again though, and I really want to hear your thoughts! Any tweaks you want to suggest are more than welcomed.
That leads me into my last notion: With the popularity of Jace, Architect of Thought, especially in control, Memory Adept might be deadspace in the side, since I wouldn't get a chance to use his ability (dropping a Jace, MA would just planeswalker-uniqueness-rule my opponents Jace, AoT). I would love to hear your thoughts on this. Leave a comment and tell me if MA is worth it.
OK. That's it for this week. How much time is left in the round?